exploring an exploratory design research method: nokia open studio
for readers looking for light musings like this, or this, i would like to mention that this is no toilet talk. while i try not to make it a habit to write about my professional work here, i feel that i owe an explanation to those who listened to a few conference talks i gave this year. being non-native english speaker, crowd-shy and nerdy designer/researcher, i always struggle with telling stories in the typical 15-20 min talk time in conferences. so here comes a 24-page paper reflecting on nokia open studio as design research method.
my eloquent and diligent co-author, jan chipchase, who has a knack in publishing has uploaded a presentation version in slideshare, which is linked below.
nokia open studio was a community design competition with the theme of ‘design your ideal mobile phone’, hosted in 3 communities of Dharavi (Mumbai, India), Favela Jacarezinho (Rio de Janeiro, Brazil), and Buduburam (Accra, Ghana). it’s a method that we have been developing through several projects over years. my pursuit is to find a way to meaningfully engage and understand people in the design research phase when the research topic does not provide coherent anchor points to real-world behaviors. that’s why we call this work exploratory design research: often starting with a guiding theme but not knowing the full extent of what we will learn and discover.
working for creating something that is about far into the future is similar to finding pearls in the sand, except the fact that you will be responsible to find the sand grain that may turn into a pearl in the future of different shape and quality. ethnographic research methods guide the design research phase for innovation as far as creating opportunities through which we can understand the present living and underlying motivations behind why people behave the way they do. but it often does not let us see beyond the barriers of the present living: people who are not using technology not because they do not need it but because they cannot afford it; people who do not have time or social network to introduce them to new tools. through open studios, we wanted to lift these barriers and understand how people see the relevance of technology in their lives, sometimes for the future, sometimes in relation to what is lacking today. it is not a marketing tool, and it is not a tool to hunt ideas to implement in products directly. but it is a tool that supports our thinking and projection about the future. open studio is also a way to bring the very raw voices of people in the corporate context, which may function as a stopping sign for technology driven industryâ€™s eternal hunt for the new. and as designer/researcher on the ground, it has been an effective tool that taught me how little we know, how creative people can be, how to be aware of our own intellectual arrogance, and how not to be presumptuous.
i would recommend to read the paper only if you are interested in design research method, how diverse peopleâ€™s perception towards mobile phones are, or believe that mobile technology is all about more mega-pixels, better screens, and thin/small/miracle sizes.
> please note that text in the slideshare below will be readable only in full screen mode.
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